Monday, March 18, 2019

LiH: Session One - "Prospects"



The Ashen Angel returns to Ord Mantell and spends a few days resting and recuperating from their harrowing escape from Ultaar System. Though, it doesn't take long for Fri Penuabb to call them back together for their next job, a good paying salvage job for the moderately well known Vog Salvage, Inc. Records show the wreck of a Clone Wars era Confederate Battleship is located somewhere in the Aduba System and Vog Salvage wants a team to find, survey and clear the wreck of any dangers that may face the salvage team.

The crew gathers with Fri and their handler, a Besalisk fixer named Vash Tolen. He congratulates them on their good showing on Ultaar, recovering a bad situation and getting away with money in hand. "As long as you continue in this fashion, you'll make a name for yourselves as a crew who delivers and that's good for everyone!" Vash Tolen has is a typical gruff Besalisk demeanor, but comes off as an experienced spacer and smuggler. Vash buys the crew all some drinks and tells them about their next job. A few drinks later, he begins regaling the crew with stories of his past.

"Go to any bar, tavern or cantina on any planet, moon or space station and you'll find a spacer spouting any manner of tall-tale. Giant space monsters, massive alien fleets, or escaping the authorities by the skin of their teeth using nothing but their wits. These stories are always full of danger and are always quick to remind you of the perils of traversing the expansive voids of space.

Space is a mind-bogglingly large place, everyone knows that. But what people sometimes forget is it is also old, very old. More importantly, the void is full of old treasures waiting to be rediscovered. People have been traveling the stars for millennia and with that comes wrecked or scuttled ships, mineral-rich asteroids, lost cargo or ancient artifacts; they're all out there waiting to be found.

Non-spacers usually write off treasure hunting as merely a get rich which scheme or a fool's errand, but there wouldn't be so many Spacers, smugglers and prospectors in the galaxy if there wasn't something to it! At the very least you can earn a living on a ship and at the very most you may stumble across something in your travels that will change your life forever!"

The next day, the Ashen Angel is readied and departs for Aduba System. Traveling through the hyper-lanes to the Aduba system takes about four days jumps through about 30 systems. This travel is quite tiring for Missindi, Katerr and Fri as they fly and navigate, but rather boring for the rest of the crew. Once they arrive, another three days are spent surveying the Aduba System, searching for clues of the wrecked Confederate ship they are tasked with surveying and salvaging.



Remains of the Confederate frigate.
(See below for more info.)
The search is a success after detecting a long spreading trail of debris on the outer edges of the system. Following this trail into the void of space, it isn't long until the Ashen Angel finds a large cloud of debris and wreckage that was once a Munificent-Class Star Frigate. Approaching the center of this debris field, where it is most densely populated with debris, a large, intact section of the ship is discovered to be mostly intact and pressurized. Judging that this is the best chance to find some valuable salvage of the size the Ashen Angel can retrieve, Fri Penuabb instructs Missindi to dock the ship to this space hulk and for the crew to prepare to board and explore the remains of this Frigate.

Once securely attached, Traxim Kallos and Missindi don Enviro-suits and begin attempting to breach the airlock doors and gain access to the Confederate Frigate. Missindi uses her security hacking skills to open the airlock doors, with assistance from Rallyn as the doors need to be powered by the Ashen Angel in order to be opened. While opening the doors, Missindi learns that the remains of the Confederate ship that it is still pressurized, but the air is not breathable Upon activating the doors, she also sees that this has activated several other systems that remain intact in the ship, including security systems.

Together and wearing respirators, Jebbo Wugz, Katerr and Rallyn join Traxim Kallos and Missindi as they enter the Frigate. Moving forward into a large access corridor, they find one direction ends with large unpowered blast doors and the corridor blocked by debris. Seeing no way to power these blast doors and deducing that something valuable might be on the other side, they decide to use their plasma cutters to cut through the debris in order to find a way to open the large doors.

After cutting a clearing the debris, the crew finds two doors flanking the corridor and large debris blocking it way further on. Moving to the left door, the crew hears noises coming from the other side and ready themselves for action as Missindi overrides the security and opens the door.
The room is occupied by a large offline power generator, a GNK power droid and three battle droids who immediately begin to attack. Traxim Kallos rushes in, attacking with his double-bladed vibro-sword, while Missindi sneaks into the other side and as Rallyn, Katerr and Jebbo Wugz lay down blaster fire. As the firefight ensues, a door on the far side of the room opens and a Super Battle-droid steps in, flanked by two additional battle droids. Traxim Kallos is quickly outgunned and is knocked unconscious. The rest of the crew hurriedly takes out the remaining battle-droids and Katerr heals Traxim Kallos, bringing him back to consciousness.

Moving into the next chamber, they find a large cache of Blaster Carbines and other supplies as well as a large security terminal. Rallyn and Missindi manage to gain access to it and find that they cannot open the large blast door without powering it first. They were also able to access the security feed from the room across the large corridor. It showed three battle droids in a room with large fuel tanks. The Crew moves to this fuel tank room and takes out the three battle droids there, recovering more blaster carbines and droid parts to add to their haul.

In an effort to power the large blast door, the usher the GNK power droid towards it, but it doesn't seem to do the trick. After some engineering analysis, Rallyn deduces that they will need to fuel and start the generator they found in order to power and open this door.
Preparing for whatever may be on the other side of the blast door, they power it up and Missindi overrides the security. The blast door slowly opens, revealing a cargo storage room with three large containers, several smaller supply crates, three activated Battle droids and a spider droid.

Traxim Kallos runs forward attacking the battle droids, assisted by blaster fire from the rest of the crew. They cut down the three battle droids, but the Spider Droid proves to be a tough nut to crack. Traxim Kallos is forced to hide while the rest of the crew pressed the attack. Katerr realizes that the leg armor is too strong for blasters and steadies herself and waits for the opportunity to snipe the less armored inner body of the spider droid. Ralynn uses her tech powers to cryogenically freeze a battle-droid, disabling it while keeping it whole. Jebbo Wugz flys above the Spider droid in an attempt to bypass its heavy leg armor and is viciously attacked by the Spider droid. Missindi uses her natural climbing abilities to rush in an attempt to catch Jebbo Wugz if he falls but is unable to help when Jebbo Wugz goes for the kill with his hidden blade, landing directly in the center of the spider droid.

In this position, Jebbo Wugz was incredibly vulnerable to the Spider droid's melee attacks with its powerful legs and he is beaten down by the droid. He falls down to the ground, seemingly killed instantly. Just as the Spider droid had opened its legs and made the attacks on Jebbo, Katerr is able to take the shot she had lined up and blasts the droid apart.

Missindi picks up Jebbo Wugz's limp body and yells for help, angry that Jebbo had been so careless. Traxim Kallos, Katerr and Fri Penuabb administer aid to Jebbo, although it seems useless. Fri attempts to apply a medpac, while Katerr pulls a large syringe from her pouch, injecting an unidentified substance into Jebbo Wugz's chest cavity and Traxim Kallos lays his hands on Jebbo's body while projecting some sort of light energy onto him. Miraculously, Jebbo comes back to life, having somehow cheated certain and seemingly unavoidable death.

Breathing a sigh of relief that they had narrowly avoided disaster once again, the crew takes a look at the prizes they nearly died for. They find three intact squads of 12 deactivated battle droids, weapons for each and a large supply of droid parts. Satisfied with their haul, they begin loading it onto the Ashen Angel while Jebbo Wugz recovers in his quarters.

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GM Notes:

I threw together the opening crawl above using the Star Text app on my phone and Windows Movie Maker. It didn't turn out exactly how I wanted, but it really got the hype wheels turning ahead of session 1!

Starting out a campaign with a small dungeon crawl seemed like a good idea in order to get everyone involved comfortable with the mechanics of the game as well as their character's abilities. Since the overall theme of the campaign is treasure hunting, picking over the wreck of a Clone Wars era battleship seemed like a fun idea!

The dungeon tiles and other parts pictured above were all found on Thingiverse and printed on my Prusa i3 MK3 and my Tech2C Hypercube printers.

3d Models pictured above:
Thanks for reading and May the Force be with you!


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